Character Creation

Maugeter - The Keys to the City is designed to be played with a newly-created level one character. You should create this character using Neverwinter Nights when you start the module, rather than in advance, or with some third-party editor. I've had intermittent reports of the module crashing when you first create a character - if this happens, just restart NWN and select the character you just created from the list of premade characters.

Race

Maugeter's cosmopolitan culture means that your choice of race makes little difference. NPCs will not be interested in your race beyond the fact that you have two arms, two legs, one head, aren't more than eight feet high, possess a normal digestion system and don't have spell-like abilities which could level the city. Some PC races are not available, but orcs and goblins are relatively common members of society.

Dwarves and orcs have had their ability scores changed slightly. These changes reflect the setting and the relative importance of social skills compared to combat skills in this module. Several races have had their racial feats adjusted for consistency with the settings. Skill affinities have been replaced with the appropriate skill focus feat. Some feats which are dependent on background social conditions that do not exist in the Maugeter setting (for example, Stonecunning, Elven Weapon Proficiency) have been removed.

Class

There is no class-specific content. Although I originally planned plots for each class, I eventually abandoned them due to the tremendous workload involved in making this content of sufficient quality. Whichever class you choose, you are a farmer from Linlishlin, come to the big city to find adventure. Class abilities represent your natural strengths rather than affiliation with an specific organisation.

Special notes apply to some classes:

Prestige classes are not available in Maugeter. I may change this in the future, but since the module does not go above level 6 and most prestige classes cannot be attained at that level, it doesn't seem very important.

Abilities

Since Maugeter does not include heavy combat, it's less important to minmax your abilities. That said, there are still some reasonably challenging fights, so don't go playing a Strength 8 Fighter or anything ludicrous.

Intelligence increases your skill points, and skills are fairly heavily used in Maugeter. Wisdom determines your available Fate Points (the number of times you can respawn per level) and characters with Wisdom less than 10 will occasionally miss obvious things in conversation. Charisma has no direct mechanical effect, but your Charisma affects all of your social skills, which are comparatively important in Maugeter.

Skills

The first most important thing to notice about skills in Maugeter is that all skills are class skills for all characters, regardless of class. This is intended to give you more freedom in the concept of character you choose to play. In most cases it's not hugely advantageous to take inappropriate skills. Remember the effect that the Armour Check Penalty has on most Rogue skills, for example.

Maugeter operates a "fixed skill check" system - for more details see the Rules page.

You can choose to spread your points across many skills, or concentrate them on a few. Many skill checks require less than the maximum possible skill points, but a few throughout the module require deep investment in one skill.

Feats

Maugeter includes a number of new or altered feats. Most of these changes have been made because the small level range of the module (1-6) means that a lot of the existing D&D feat system is inaccessible, and feat choices tend to be quite repetitive.

 

 

 

 

 

 

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