New Familiars and Animal Companions

Familiars

Wizards and Sorcerers in Maugeter choose their familiar from amongst the ten common mephit families. Each of the types of mephit can cast a different elemental spell, and each of them takes every other level in a character class.

Air mephits can cast Colour Spray, and take half their levels in the Rogue class.

Dust mephits can cast Negative Energy Ray, and take half their levels in the Wizard class. Dust mephits are often knowledgeable about various subjects.

Earth mephits can't cast any spells, but are powerful melee fighters, and take half their levels in the Fighter class.

Fire mephits can cast Burning Hands, and take half their levels in the Sorcerer class.

Ice mephits can cast Ray of Frost, and take half their levels in the Sorcerer class.

Magma mephits can cast Burning Hands, and take half their levels in the Barbarian class.

Ooze mephits can cast Grease, and take half their levels in the Monk class.

Salt mephits can cast Sleep, and take half their levels in the Cleric class.

Steam mephits can cast Ray of Enfeeblement, and take half their levels in the Fighter class. Steam mephits can sometimes intimidate other mephits into doing their bidding.

Water mephits can cast Endure Elements, and take half their levels in the Bard class. Water mephits are highly efficient at putting out fires.

Animal Companions

Druids in Maugeter are infiltrating the city to find out what threatens the Emberwild forest. To this end the Goddess Ro has provided them with a magical spirit that takes the form of a creature easily concealed or that doesn't look out of place in a city setting.

The choices are Bat, Duskhound (a huge mastiff), Falcon, Pixie, Rat, Raven, Will-o-wisp, Wolfhound.

 

 

 

 

 

 

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