Race

The multiracial aspect of Maugeter and its world's culture is perhaps the most striking thing about it. Humans, Elves, Dwarves, Orcs, Halflings, Goblins, Giants and many more races live together without it ever occuring to them that they ought to be enemies. Maugeter's world is not a friendly place however, and the overbearing attitude of the authorities in Maugeter and Ristinnol leads to a high proportion of bandit activity in the farmlands between them.

One of the interesting aspects of this multiracialism is that the different intelligent races cannot successfully breed together - half-race offspring are usually stillborn, and those that survive are invariably sterile. This forces a certain degree of racial grouping, particularly amongst lower classes, as every human or orc or whatever needs to find a viable breeding partner. Those in more privileged stations in society know that they have the freedom to locate a mate should they wish to do so, so these groups start to disappear the further up one looks.

Humans are the most common race in the land, though the other races - even the other humanoid races - still massively outnumber them together. There are approximately twice as many Humans as there are of any of the other major humanoid races.

Elves of this world are very different from the Elves of other planes. Though they are physiologically similar, Elven culture as known simply does not exist here. Elves here never learned to enter trance, and sleep just as humans do. Likewise, the strong martial and artistic culture associated with them never came to be. Elves partially retain their elongated lifespan, though they mature faster and are much more likely to die of some accident in a world with no forests to protect them. Their senses are still sharper than a Human's, and they still retain their physiological resistance to certain spells.

Dwarves of Maugeter's world, like Elves, are very different to their typical stereotype. Whilst they are still short, and resilient, and some of the greatest craftsmen are Dwarvish, you are as likely to find a Dwarf fishing, or crop farming as you are weaponsmithing. Dwarves do not live underground, as there are no underground cities for them to live in, and they certainly don't retain the animosities they are commonly associated with.

Orcs, though an accepted part of society, typically retain a certain position within it. Your average Orc is still slightly stronger and slightly stupider than your average human, and whilst there are Orc wizards of great accomplishment studying at the Maugeter School of Wizardry, there are an awful lot more Orcish labourers and soldiers.

Halflings, like Orcs, find their position in society restricted by their physical capabilities. Halfling soldiers are uncommon, though in the artistic and mental fields they compete on an even footing. The keen senses of a common Halfling remain, though their uncanny throwing abilities do not exist.

The other humanoid races are less common. They can still be found throughout society, but finding one of each in a given location would be a rarity. A surprising number of Ogre paladins serve within the Orders, and there are Goblins running small businesses all over the world. Rare creatures to keep an eye out for are Beholders (who will often be powerful merchants or valuable officers), Gnolls (who are extremely rare in the cities - they are more common in forest and plains tribes) and Yuan-ti, of which a single, extended family is spread out over the West.

 

 

 

 

 

 

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